The world has been changing rapidly, and the knowledge and skills acquired today are not foreseen to be sufficient while preparing our students for life. It is emphasized that the 21st century skills, such as digital skills, critical thinking, cooperation, problem solving, innovative and analytical thinking, are more than required.

With the project we would introduce a new and innovative approach for the teachers in STEM education to follow and use as additional teaching material. We will develop an innovative STEM Labyrinth Method and design Mobile Application, to create a transformative educational experience for high school students. The real-life problem scenarios will be deployed with the help of mobile application that will empower students for higher-order thinking. Students can really get to grips with the real-world based application of what they learn and become inspired to take their studies beyond the classroom.

The main output Mobile App would represent a virtual simulator of real-life problems asking learners to tackle a real-world problem and by doing that to gain knowledge through problem solving. Thus App STEM Labyrinth will put the students in the centre of a labyrinth and it will challenge them to begin solving problems and eventually reaching the solution. Through providing help at several stages, the app intends to increase the motivation and the students’ understanding of the problem. App will provide clues and paths towards solving the defined problems and a step-to-step approach that will grab the attention of students and inspire them to get excited about STEM.

The project will contribute to the process of teaching STEM by giving a useful tools for the teachers to implement new teaching method and materials that will encourage STEM teaching and empower youth and students to be problem solvers. It will also develop course plans and teacher training courses for STEM, targeting teachers at primary, lower secondary and upper secondary level within the area of STEM in schools’ European dimension by promoting closer relationships between teachers, schools and relevant stakeholders and policymakers.

Target Groups

Students in secondary schools, grades 8 to 12 (1st to 4th year in some educational systems)

Teachers (math and science teacher, STEM educators in primary, secondary and higher education)

School managers and other decision makers

Relevant stakeholders(STEM associations, Business society, Higher education community, State boards of education and education agencies, NGOs etc)

impact on the participants

improved competences in innovative approach to teaching STEM and usage of OER and digital tools; increased problem solving skills of the students

impact on the participating organizations

improved competences of addressing basic skills – science and mathematics literacy through more effective teaching methods, use of ICT based methodologies; increased capacity and professionalism to work at EU/ international level.

impact on target groups

improved 21st century skills, such as digital skills, critical thinking, cooperation, problem solving, innovative and analytical thinking; improved competences in innovative approach to teaching STEM; established network of supporters and advocates who can help into education reforms

The potential long-term benefits

new innovative approach to teaching and learning STEM

implementation of the app in the curricular and extra-curricular activities

new partnerships to further enhance the app